Post by Kvothe on Nov 9, 2010 23:59:19 GMT -5
So I want to run a new setting.
Interested?
The story begins when a scientist by the name of Teresa Ashcroft makes the discovery of a Tome Of Eldritch Lore, The Mysteries Within, which outlines how to create Magitek. Although she was unsurprisingly driven insane, she remained coherent enough to help her apprentice Simon Yi, who designs the Dimensional Engine from it, basically an infinite-energy device that draws its power from another dimension. He goes insane before he can test it. The first working D-Engine is finally constructed and tested by the team led by Golvash Czeny, Simon's colleague, and it's successfully draws power from another dimension. It * usually* doesn't bring anything other than energy through from the other side... Pretty soon, the D-Engine makes the development of Humongous Mecha feasible, along with other futuristic technology (hover cars and antigrav being two commonplace examples).
This did not sit well with the local Starfish Aliens, the Migou, who view humans as a threat with their new technology. In order to nip this potential enemy in the bud, they used the human genome to create a society of Proud Warrior Race Guys, the Nazzadi. This leads to the First Arcanotech War, which ends only when the Nazzadi realized they have more in common with humans than Migou, and decide to become part of Earth's population. Undeterred, the Migou themselves attack next, bringing both their own, semi-biological mecha, as well as a nasty "Assimilation" process with them.
Bad enough? Apparently not.
You see, while all this was going on, various Eldritch Abomination cults were enjoying a resurgence due to the discovery of Functional Magic by the populace, even taking over their own Megacorp, the Chrysalis Corporation. That would be bad enough, except one of said cults, the Children Of Chaos, invent the Rite of Transfiguration, which transforms a mortal being into a shapeshifter Super Soldier, called a Dhohanoid. It gets even better for the New Earth Government when another cult, the Disciples of the Unnamable, successfully summons an avatar of the Old One Hastur into the world, who happily wreaks havoc by having part of his cult become the trigger-happy Rapine Storm, and the other becoming the criminal Death Shadows, despite the efforts of the Defector From Decadence cult, the Eldritch Society. Meanwhile, the Esoteric Order of Dagon, who'd been quietly breeding a Deep One army for millennia, are taking over strategic locations in and around the world's oceans while searching for R'lyeh so they can awaken Great Cthulhu.
Rather than ally with the NEG to combat this obviously greater threat, the Migou decide to war against them both, tracking down and killing the servants of the Cosmic Horrors while at the same time still trying to wipe the NEG off the map.
Needless to say, the NEG, realizing it was less than equipped to fight not one, but two Bug Wars, they decide to develop a super-mecha that can stand up to both threats. The result? The Evangelion-ish Engels, alien Empathic Weapons with a lot of firepower and a chip on their shoulder, finally making it seem as if the NEG might be able to win — or at least, hold off their enemies long enough to get the hell off the planet.
This leaves you in the midst of a brave new world. Earth's managed to pull through the war, a bunch of new allies have joined the fight, and the NEG is a government of limitless potential — trying desperately to cover up the fact that the Great Old Ones are walking again, there are mad cultists trying to call forth Cthulhu everywhere, and the Migou may be coming back for another sweep. You quickly find yourself on the frontlines, with either a sorcerer's license, an empathic mecha, or your own illegal psychic powers as the only barrier between you and the eldritch things beyond reality. Good luck.
This did not sit well with the local Starfish Aliens, the Migou, who view humans as a threat with their new technology. In order to nip this potential enemy in the bud, they used the human genome to create a society of Proud Warrior Race Guys, the Nazzadi. This leads to the First Arcanotech War, which ends only when the Nazzadi realized they have more in common with humans than Migou, and decide to become part of Earth's population. Undeterred, the Migou themselves attack next, bringing both their own, semi-biological mecha, as well as a nasty "Assimilation" process with them.
Bad enough? Apparently not.
You see, while all this was going on, various Eldritch Abomination cults were enjoying a resurgence due to the discovery of Functional Magic by the populace, even taking over their own Megacorp, the Chrysalis Corporation. That would be bad enough, except one of said cults, the Children Of Chaos, invent the Rite of Transfiguration, which transforms a mortal being into a shapeshifter Super Soldier, called a Dhohanoid. It gets even better for the New Earth Government when another cult, the Disciples of the Unnamable, successfully summons an avatar of the Old One Hastur into the world, who happily wreaks havoc by having part of his cult become the trigger-happy Rapine Storm, and the other becoming the criminal Death Shadows, despite the efforts of the Defector From Decadence cult, the Eldritch Society. Meanwhile, the Esoteric Order of Dagon, who'd been quietly breeding a Deep One army for millennia, are taking over strategic locations in and around the world's oceans while searching for R'lyeh so they can awaken Great Cthulhu.
Rather than ally with the NEG to combat this obviously greater threat, the Migou decide to war against them both, tracking down and killing the servants of the Cosmic Horrors while at the same time still trying to wipe the NEG off the map.
Needless to say, the NEG, realizing it was less than equipped to fight not one, but two Bug Wars, they decide to develop a super-mecha that can stand up to both threats. The result? The Evangelion-ish Engels, alien Empathic Weapons with a lot of firepower and a chip on their shoulder, finally making it seem as if the NEG might be able to win — or at least, hold off their enemies long enough to get the hell off the planet.
This leaves you in the midst of a brave new world. Earth's managed to pull through the war, a bunch of new allies have joined the fight, and the NEG is a government of limitless potential — trying desperately to cover up the fact that the Great Old Ones are walking again, there are mad cultists trying to call forth Cthulhu everywhere, and the Migou may be coming back for another sweep. You quickly find yourself on the frontlines, with either a sorcerer's license, an empathic mecha, or your own illegal psychic powers as the only barrier between you and the eldritch things beyond reality. Good luck.
Interested?